NVIDIA AI Research Helps Populate Virtual Worlds With 3D Objects - Nvidia
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The massive virtual worlds created by growing numbers of companies and creators could be more easily populated with a diverse array of 3D buildings, vehicles, characters and more — thanks to a new AI model from NVIDIA Research.
“GET3D brings us a step closer to democratizing AI-powered 3D content creation,” said Sanja Fidler, vice president of AI research at NVIDIA, who leads the Toronto-based AI lab that created the tool.
By incorporating another AI tool from NVIDIA Research, StyleGAN-NADA, developers can use text prompts to add a specific style to an image, such as modifying a rendered car to become a burned car or a taxi, or turning a regular house into a haunted one.
For the latest news from NVIDIA AI research, watch the replay of NVIDIA founder and CEO Jensen Huang’s keynote address at GTC:
The researchers note that a future version of GET3D could use camera pose estimation techniques to allow developers to train the model on real-world data instead of synthetic datasets.
It could also be improved to support universal generation — meaning developers could train GET3D on all kinds of 3D shapes at once, rather than needing to train it on one object category at a time.
It took the team just two days to train the model on around 1 million images using NVIDIA A100 Tensor Core GPUs.
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